TNW Part 4 - First round of rule revisions

Tonight I did my first round of rules revisions for These New Worlds. It felt pretty straightforward since I'd made good notes during our initial play through, but a fair number of things changed.

I ended up completely reorganizing player turns, grouping actions into four distinct "phases" with one or more possible actions in each phase. I did this to preserve the "plan ahead" technology card strategy mechanic, and to make movement a little more strategic, as well.

Next, I pretty much reversed the order of play in regards to how planets were explored and settled, and made a few of the effects encountered during those instances a bit more permanent.

After that, I added a couple of new board elements and revised some existing ones in order to bring some more variety to the game play.

Finally, I clarified some things that had been pretty ambiguous initially, like movement into corner hexes and movement into and through planet hexes.

Here.... let me draw a picture:

The board consists of between 16-20 of these tiles, with planets in various locations. Some contain other obstacles and objects, etc. There are also a few special tiles that contain things like nebulas and rogue asteroids. At the center of the galaxy, there's a black hole that slowly sucks ships into it.

So, as you can see, this creates a ton of options for movement, some hex spaces actually physically occupy multiple tiles, etc. So I needed to clarify some of that.

The rules feel more solid now, but revising the components will take a bit more work. I have to add a few things and do some color coding that didn't exist before.

I haven't decided yet if I'm going to re-print things or not. I'll probably just draw on the existing pieces for now.

I also have a ton of card revisions to make. That will be the hardest part, I think.

Even with the successes of the initial testing, there's a ton of work ahead.

Hey, speaking of games, if you're into RPGs, The Expanse RPG just went live on Kickstarter. If you haven't read the novels by James S. A. Corey, or seen the show (available on Amazon), you shold do that... then go back the RPG.

But first you should Join the TNW Mailing List if you haven't already.