TNW Part 11 - Restructuring - and a sneak peek at some artwork?

I've done a lot of work on the game this week!

Here's the new TNW component breakdown.

  • 24 planet cards
  • 24 sector cards
  • 24 technology cards
  • 4 10 card player decks (red, green, yellow, blue)
  • 16 ship tokens (4 each red, green, yellow, blue)
  • 100 resource cubes
  • 1 red d8
  • 1 green d8
  • 1 rule book

That's a lot of changes! No more hex tiles. No more black hole, no more wormhole, no more colony domes, fewer ships, the d6 has been replaced with a second d8, the First Contact deck was renamed and revised, and resource tokens were added.

I got the new card prototypes finished tonight and the bits I ordered should arrive sometime early next week. I'd like to get in some more play testing earlier than that since I could substitute coins for ships and track resources on paper, but I've got a busy weekend full of family activities ahead, so it likely won't happen.

Finally, though, something exciting! I know it's still super early to be thinking about artwork and I definitely want to focus on finalizing game mechanics first, but I couldn't help myself. I decided to design a few cards. They may or may not ever be used and I did this more to encourage myself than I did to create a final design asset, but here's a sneak peek at what I'm thinking about in terms of card art.

Hey! I'm designing a board game.

I'm working on a lightweight sci-fi area control game for 2-4 players called These New Worlds. Follow the link below to learn more.

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